![]() ![]() It was fun to travel to Toronto to work with the animation crew and be involved in the recording sessions. I was living in a barn out in the country and faxing drawings and notes and receiving huge Fed Ex bundles of artwork every day. It was similar to working on the game in that it’s very collaborative, lots of people working toward a goal. What was the level of your involvement and how did the show differ from the comic strip/game? The Sam & Max TV series followed soon after this. When I had the chance to go work on the Sam & Max animated series I finally left LEC (LucasArts Entertainment Company). What prompted you to leave LucasArts in 1996?Īfter Sam & Max I stayed around part time and helped my wife Collette Michaud develop a kid’s game called Mortimer, about a snail sporting a winged poly-carbonate shell. I did a bit of work on a few others like Pipe Dream and Zombies Ate My Neighbors. ![]() After that I did game art for Indiana Jones and the Last Crusade, and then the Monkey Island games which I also did covers for. My first assignment was painting a cover for Zack McKraken. What other games did you work on during your time there? I was blown away that a Lucas company was licensing something from me. The President at the time Kelly Flock came to me with an offer to license Sam & One year they needed to create a new adventure game on a short schedule. Was it your idea or LucasArts’ to make a Sam & Max video game? When we weren’t working we hiked, played softball and I learned to crack a 12 foot bullwhip out behind our little rustic shingled office in the back of the Ranch. The Ranch was a great environment to work, tucked in the hills of Marin County, it was like summer camp. He was looking for artists to come work on Skywalker Ranch and create adventure game art and animation. ![]() How did you first get involved at LucasArts?Īctually the first Sam & Max comic drew the attention of an acquaintance who passed my name to the Art Director at Lucas Gary Winnick. I banged out a few more after that but it would be another five years until I would create the first Sam & Max comic book. At one point I decided to try a Sam & Max strip and I cobbled it together the night before the deadline. I also did a Late Night parody strip and another that told how to make the school paper into a kite. The first was Donut Driver, based on a night shift job I had for a few months. Sam & Max was not the first strip I did in the school paper though. But the first time they were published was in my art school newspaper. I did my own Sam & Max comic books when I was a kid. In what form where they first introduced to audiences? They’ve gotten a bit sharper and more streamlined over the years. Sam & Max were visually very soft and doughy in their first comic. Have they changed much from their initial design over the years? That mocking self-awareness has been their style ever since. Dave lost interest in Sam & Max and gave me the characters for my birthday one year. The characters would make fun of the way they were drawn and forget their own names, and over-explain everything they did. When he would leave his unfinished comics within my reach I would draw the rest of the story in a mocking parody of his style. He created a detective duo called Sam & Max. My kid brother Dave and I would do our own comics as kids. Where did the idea for Sam & Max come from? I appreciate the opportunities they gave me but I never quite found my style doing "straight" comics. I did a sword and sorcery book and a mini-series based on a kooky set of toys that never actually came out. I did a bunch of unremarkable pencilling jobs for them. Is it true you used to work at Marvel Comics in your early days? I’d call myself an Artist/Writer though I also admire the title Mule Skinner. I have worked in comics, movies, TV and games. Can you tell us a bit about yourself please? What better time to speak to this hugely talented artist and designer? I was recently lucky enough to be able to track Mr Purcell down and pick his brain for the pleasure of AMO’s readers… he even provided us with some fantastic artwork too! Perhaps most important of all though, he is also the creator of the hugely popular characters Sam & Max, who have featured in a wide variety of media products over the years including comic books, a TV show and now a return to gaming with their third Season from Telltale Games, launching tomorrow (15th April 2010). Steve Purcell is an American artist, cartoonist and film/game designer. ![]()
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